BTFramework Timeline Framework .NET is the go-to Software Developer Kit (SDK) for software developers, providing easy access to Windows Timeline features on Windows desktop platforms. Initially part of the Wireless Communication Library, it's also available as a standalone tool. BTFramework Timeline Framework .NET seamlessly integrates with Delphi, CBuilder, Lazarus, Microsoft .NET, C++, Python, and Unity. For a comprehensive list of supported platforms and IDEs, please refer to the Frameworks Comparison List.
Applications we develop must help users do great things — enabling a wide range of creative, productivity, and entertainment scenarios. Returning to activities can be a challenge. By writing User Activities, application developers have a new tool to get users back into their applications. Starting in Windows 10 version 16299 or higher, User Activities generated by your application appear in Windows Timeline. By writing User Activities into the Microsoft Graph, you can express specific content within your application as a destination, which is showcased in Windows.
In BTFramework Timeline Framework .NET each User Activity represents a single destination within your app: such as a TV show, document, or your current campaign in a game. When you engage with that activity (by creating an Activity Session), the system creates a history record indicating the start and end time for that activity. As you re-engage with that User Activity over time, multiple History Records will be recorded for a single User Activity.
Key Features of BTFramework Timeline Framework .NET :
- Seamless integration with Delphi, CBuilder, Lazarus, Microsoft .NET, C++, Python, and Unity
- Enables writing User Activities to help users return to their application
- User Activities generated by the application appear in the Windows Timeline
- Express specific content within the application as a destination, showcased in Windows
- Each User Activity represents a single destination within the app, such as a TV show, document, or current campaign in a game
- When engaging in an activity, the system creates a history record indicating the start and end time
- Multiple History Records are recorded for a single User Activity as users re-engage over time
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